ESOTERIC EBB: CHAOS IS A PRAYER, AND THE DICE ARE YOUR GODS
Esoteric Ebb: The "Disco-like" Fantasy RPG That Proves Mimics Have Soul
In a secluded chamber within the world of Esoteric Ebb, there is a chest. Above it hangs a sign that reads: "Not a mimic." Snell, your trusty goblin companion, quickly deduces the obvious—this is clearly a trap for some unsuspecting rube. In the world of fantasy tropes, a chest-shaped object insisting it isn’t a monster is the oldest trick in the book. But Esoteric Ebb itself is much like that mimic. It takes the shape of familiar RPG giants, yet it delights in snapping at your fingers just when you think you’ve figured it out.
Developed by Christoffer Bodegård, this isometric CRPG is an unapologetic "Disco-like." It wears its inspirations—Disco Elysium, Planescape: Torment, and even Baldur’s Gate 3—like a badge of honor. But beneath the colorful cel-shaded exterior lies a riotous, politically dense, and deeply human adventure that stands firmly on its own two feet. If you’ve been hunting for a game that balances high-brow philosophy with "milk-selling pyramid schemes," your search ends in the city of Norvik.

The Protagonist: A Cleric at the End of His Rope
You play as The Cleric. When we first meet our hero, he isn't slaying dragons or saving kingdoms. Instead, he’s been found dead at the bottom of a river and subsequently resurrected by a man who is both a mortician and… a dentist. A bumbling idiot and a magical savant rolled into one, the Cleric is sent by the magistrate to the city of Norvik to investigate a tea shop explosion.
But the explosion is just the tip of the iceberg. Norvik is a city on the brink of a referendum, and the political atmosphere is a hornet's nest. As the Cleric, you aren't just solving a crime; you are rebuilding a broken man. Through dozens of dialogues, you decide his alignment, his strengths, and his failings. Whether he remains a devout man of faith, a cynical rogue, or something entirely new is entirely in your hands.
Gameplay: Where D&D 5E Meets Existential Dread
While the visual perspective screams Disco Elysium, the mechanical backbone is pure Dungeons & Dragons Fifth Edition. This is a brilliant marriage of systems that feels fresh and intuitive.
- Skill Checks and Die Rolls: Combat isn't handled through button-mashing, but through flavorful morsels of text and nerve-wracking dice rolls.
- Magical Intervention: You can tip the scales in your favor using classic D&D spells like Enhance Ability or Charm Person to bypass difficult social encounters.
- Personified Stats: Much like the internal voices in Revachol, your RPG stats—like Constitution and Strength—have their own personalities and agendas. They will chime in during conversations, occasionally leading you to a breakthrough or, more hilariously, causing you to die from embarrassment after a failed check.
This "hardboiled" approach to text-based combat ensures that every encounter feels high-stakes, even if you’re just arguing with a telepathic ant or a sentient skull.
Norvik: A Political Powder Keg
The city of Norvik is as much a character as the Cleric himself. As you wander the streets, the game encourages you to ask a simple, yet heavy question to everyone you meet: "Who are you voting for?"
This simple query opens up a complex web of ideologies that mirror real-world struggles through a fantasy lens:
- The Nationalists: The old guard, worshipping the Urth and desperate to maintain the city’s founding traditions.
- The Freestriders: Deep-pocketed capitalists who are strong-arming their way into power.
- Azgalism: A dwarven-born egalitarian platform that sounds suspiciously—and refreshingly—like fantasy socialism.
Asking this question to every secondary and tertiary character isn't just world-building; it’s a tool for self-discovery. Each answer helps shape the Cleric’s burgeoning political identity.
Anachronisms, Humor, and Spanish Cats
What truly sets Esoteric Ebb apart is Bodegård’s world-building. The Esoteric Coast is a "tad odd" in the best way possible. It is a world that imagines Clerics riding bicycles, Sphinxes drinking river wine in the middle of a tavern, and a language for cats that is literally just Spanish.
The game is dense with zingers and screwball takes on fantasy archetypes. Getting called a "phrenologist" for mocking a talking skull is a highlight of gaming comedy in 2026. Yet, the game manages to transition from these ridiculous stunts to heady confrontations about the underpinnings of fascism without missing a beat. It’s a delicate tonal balance that the game strikes with surprising grace.
[Image Suggestion: An isometric view of the Cleric and Snell the Goblin talking to a giant Sphinx in a colorful, cel-shaded tavern]
The Verdict: A Riot Worth Your Time
At a lean 30 hours, Esoteric Ebb is the perfect length for a modern RPG. It doesn't overstay its welcome, yet it offers massive replayability. One run as a full Azgalist revolutionary will feel vastly different from a run where you roleplay a bumbling, self-serving rogue.
Esoteric Ebb is a "Disco-like" with teeth. It is familiar in its isometric shape but astonishing in its surprising depth and riches. It’s a game that makes you laugh as hard as it makes you think, wrapped in a cel-shaded world that feels entirely unique. Do not let the vibrant surface fool you: there is a profound, sprawling adventure here that demands to be played.
Why You Should Play Esoteric Ebb:
| Feature | Why It Works |
|---|---|
| The Tone | Perfect blend of absurdist humor and deep political philosophy. |
| Mechanics | Combines the best parts of Disco Elysium with D&D 5E dice rolls. |
| World-Building | Unique setting with bicycles, Spanish-speaking cats, and Sphinxes. |
| Replayability | Multiple political alignments and magic specializations to explore. |
Is Esoteric Ebb the next great CRPG? If you value sharp writing, creative world-building, and games that respect your intelligence, the answer is a resounding yes. Go get your groove back in Norvik—just watch out for the chests that say they aren't mimics.